Interactive motion deformation with prioritized constraints
نویسندگان
چکیده
منابع مشابه
for motion deformation of articulated figures using prioritized constraints
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to provide the player with an immersion feeling. At the same time, computer generated movies have become very popular and thus have increased th...
متن کاملinteractive techniques for motion deformation of articulated figures using prioritized constraints
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to provide the player with an immersion feeling. At the same time, computer generated movies have become very popular and thus have increased th...
متن کاملMotion Editing with Prioritized Constraints
We propose an intuitive motion editing technique allowing the end-user to transform an original motion by applying position constraints on freely selected locations of the character body. The major innovation comes from the possibility to assign a priority level to each constraint. The resulting scale of user-defined priority levels allows to handle multiple asynchronously overlapping constrain...
متن کاملInteractive Deformation Using Modal Analysis with Constraints
Modal analysis provides a powerful tool for efficiently simulating the behavior of deformable objects. This paper shows how manipulation, collision, and other constraints may be implemented easily within a modal framework. Results are presented for several example simulations. These results demonstrate that for many applications the errors introduced by linearization are acceptable, and that th...
متن کاملInteractive Deformation with Triangles
In this paper, we present a new deformation technique based on triangular deformers. One of the advantage of triangles over lines is that triangles uniquely define three linearly independent vectors in 3D. These three vectors can be used as a local coordinate system. Deformation is described by a set of source and destination triangles. For each source and destination triangle and for any point...
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ژورنال
عنوان ژورنال: Graphical Models
سال: 2006
ISSN: 1524-0703
DOI: 10.1016/j.gmod.2005.03.001